Syndra is the next champion coming in patch Wild Rift 5.0, to be released on January 18, 2024. She is a powerful mage who can manipulate dark spheres to unleash devastating bursts of damage. Our Syndra Overview will have you ready for her arrival.
She was once a prodigy of Ionia, but she rejected the limitations imposed by the elders and sought to master her full potential. She is now a feared and respected sovereign of her own floating fortress.
Syndra is a mid lane champion who excels at poking, zoning, and bursting down her enemies. She has high damage, crowd control, and range, but she lacks mobility and survivability.
Syndra Overview – Abilities
Syndra’s abilities are as follows:
Deal damage and level up to gain Splinters of Wrath.
Splinters of Wrath upgrade abilities.
First Ability: Dark Sphere
- Conjure Dark Sphere and deal damage.
- Gain Dark Sphere charges over time.
- Upgrade: Gain an additional charge
Second Ability: Force of Will
- Hurl a Dark Sphere at target location.
- Damage and slow enemies in the area.
- Upgrade: Deal bonus damage.
Third Ability: Scatter the Weak
- Project wave of force.
- Knock back enemies and Dark Spheres.
- Dark Spheres stun and deal damage.
- Upgrade: Knock back larger area.
Ultimate: Unleashed Power
- Launch all your Dark Spheres at an enemy dealing magic damage.
- Upgrade: Increase cast range. Also Execute low health enemies.
- On enemy kill, deal damage in the area.
Syndra’s first ability is her main damage and wave clear ability. It has a low cooldown and mana cost, and can be cast while moving. Furthermore, her third ability can be used to peel, engage, or disengage. It can also be used to stun multiple enemies with multiple spheres, or to stun a single enemy with a sphere that is close to Syndra.
Some additional tips and tricks on how to use her abilities effectively are:
- You can cast first and third almost simultaneously to create a quick stun. This is useful for catching enemies off guard, or for escaping ganks.
- You can cast ultimate on an enemy that is stunned by your E, to ensure that they take the full damage. This can also trigger Luden’s Echo for extra burst.
- You can cast ultimate on an enemy that is in the middle of a teamfight, to create more spheres that can be used by your first and E. This can help you deal more area of effect damage, or to stun more enemies.
Syndra Overview – Build
Some items, runes, and spells for Syndra are:
- Luden’s Echo: This item gives Syndra more ability power, mana, and cooldown reduction. It also gives her a passive effect that deals bonus magic damage to enemies hit by her abilities, which synergizes well with her first and R.
- Rabadon’s Deathcap: This item gives Syndra a huge boost of ability power, which increases her damage output significantly. It also amplifies the ability power from her other items, making her even more powerful.
- Crown of the Shattered Queen: This item gives Syndra more ability power, health, and magic penetration. It also gives her a passive effect that grants her an ability shield, which helps her survive burst damage.
- Stasis: This item gives Syndra an active effect that puts her in stasis for 2.5 seconds, making her invulnerable and untargetable. This can help her avoid fatal damage, or to buy time for her cooldowns or allies.
- First Strike: This rune gives Syndra more gold and damage, as it grants her bonus gold and ability power when she damages an enemy champion before they damage her. This can increase her burst potential.
- Scorch: This rune gives Syndra more poke damage, as it deals bonus magic damage to enemies hit by her abilities. This can help her harass her enemy laner, and whittle down their health.
- Cheap Shot: This rune lets her unleash extra true damage on slowed, stunned, or immobilized targets hit by her abilities. This can help her deal more damage with her second and third, or with her ultimate.
- Eyeball Collector: This rune gives Syndra more ability power, as it grants her bonus ability power for each champion takedown, up to a maximum of 20. This can help her scale better into the late game, and reward her for getting kills or assists.
- Transcendence: This rune gives Syndra more cooldown reduction, as it grants her bonus cooldown reduction for each level. This can help her cast more abilities, and have her ultimate ready more often.
- Flash: This spell gives Syndra more mobility, as it allows her to blink to a target location. This can help her escape, chase, or reposition in fights.
- Ignite: This spell gives Syndra more kill pressure, as it deals true damage to an enemy champion and reduces their healing. This can help her finish off low health enemies, or to counter enemies with high healing.
Syndra Overview – Gameplay
Syndra’s gameplay can be divided into different phases of the game, such as:
- Early game: Syndra’s early game revolves around three key goals: establishing farm, poking her opponent, and roaming to aid her team. To efficiently farm and harass, she utilizes her first ability last-hitting minions while weaving in pokes, all while dodging enemy skillshots. Her third ability becomes a potent gank setup tool, creating prime opportunities to snowball the advantage to other lanes or secure pivotal objectives.
- Mid game: In the mid game, Syndra’s main goal is to teamfight and secure objectives. She should group up with her allies, and use her abilities to deal damage and crowd control to the enemy team.
- Late game: In the late game, Syndra’s primary objective is to split push and end the game. She can use her first and second to quickly clear waves and apply pressure to the enemy base. Her third and ultimate can be used for self-defense against enemy assassins or divers, or to pick off enemies who are out of position.
Syndra Overview – Conclusion
Syndra is a powerful and versatile champion in Wild Rift. Her ability to manipulate dark spheres allows her to deal massive damage and control the battlefield. She can also adapt her build and playstyle to different matchups and situations. This makes her a great choice for players who want to dominate the mid lane.