Mirage is the only CS:GO map to have never been rotated out of the active-duty pool, and to have featured at every single Major in the game’s competitive history. It is the most played map at officials with 20,603 picks, and is the default pick for both pros and casuals, offering the quintessential puggy experience with a reasonable level of strategy. To help you get to grips with this legendary map, here are Gamelevate’s top three tips you need for mastering Mirage.
At A Glance: Mirage By The Numbers
Times Played: 20,603
Round Win Percentages: 52.5% CT / 47.5% T
Pistol Win Percentages: 51.5% / 48.5% T
Top Player: S1mple – 1.29 Rating (293 Maps)
Top Team: NAVI – 1.04 Rating (215 Maps)
The A Site
First impressions of Mirage’s A site might lead some into thinking there are too many angles to possibly cover, but a little bit of know-how and some good comms from a team makes this a perfectly legitimate site to hold as a CT.
Terrorists will either be attacking the site via palace or T ramp, provided you have enough coverage to prevent a flank through mid and connector. Knowing to either smoke off or molly these two entrances is a crucial way of slowing down an attack and can be a great way of ensuring Ts don’t have the numbers to rush out and overwhelm the site.
For Ts, attacking the A site is all about the team game and coordinating utility usage together to cover as much ground as possible. Learning how to smoke stairs and ticket are undoubtedly two of the best tips we can give, as not only will they force CTs off the angle, they will prevent them from even being able to make their way on to the site.
Gaining control of middle obviously adds another dimension to play from, and it’s worth remembering that generally, attacks from the T ramp tend to need to be slightly pacier, whilst assaults from palace can be a bit more methodical and allow for more peeks with the AWP.
The B Site
The B site on Dust II is known as one of the toughest gigs to hold as a CT, but we would argue anchoring on Mirage can be some of the most triggering experiences you can have in the game.
The CT side on Mirage is all about tracking the movements of the Terrorists and relaying fast and clear communication with teammates. Usually, a successful B site hold or retake will rely on being able to efficiently relay whether the opposing side have rotated through middle, or through the apartments.
Rushes through the latter of these spots are a common call on Mirage, and can easily overwhelm a solo B anchor without a well-placed flashbang or molotov.
For targeting the B site on the T side, the classic B rush is still as infuriating for the CTs to deal with as ever, however, there are several possibilities to play a bit more of a strategy game. One of the best-performing calls we consistently call upon is to commit to taking middle and rotating in from there, often with a lurker looking to gradually ease in from there and split the focus from the CTs on the site.
Just remember as well, committing to a rush on the B site through apartments requires everyone to be fast and dedicated – any hesitancy will only give CTs the heads up they need to rotate and reinforce.