With all of the maps that Overwatch offers its players, there any many fans that gravitate toward certain maps based on their mains or preferences.
Bastion mains, for example, love wide-open areas where they can fire freely. Ana mains, however, they prefer a much different map.
This is because she is a support class, but with her own special twist, so she likes maps that heroes like Widowmaker or Hanzo like. Although, out of all the maps that Ana likes to play on, there are a few that really let her showcase her kit.
To help push players to find better maps for her, here are the top 3 Overwatch maps for Ana mains.
What makes a map good for Ana?
First, before even taking her into a map, players need to know what makes any given map good for the hero and how they can bend it to their advantage.
For some maps, Ana will be forced to play more as a support, like in Temple of Anubis. In that map, she will want to stay behind her team’s shields and heal/buff her team from under their protection.
However, for other maps, like Route 66, Ana can much more easily play to her offensive side and take more shots at opponents with the space she has available.
What makes these next 3 maps so important for Ana is that she can choose to go either way.
That kind of advantage of choice gives players the opportunity to play around and expand their skills with Ana so that they can much more easily understand how the hero should be played and how they can make the map work for them.
Blizzard World is a haven for sniper-class heroes when protecting payloads.
With the choke point right at the entrance to the map, it is easy for a hero like Ana to pick down opponents from a distance while she stays protected behind her team.
There are also plenty of spots she can perch on later on in the map that gives her enough of a vantage point to protect her allies with her buffs as well as inhibit her opponents all from the same spot.
While Watchpoint: Gibraltar may not have the same wide-open space that Blizzard World has, this map has many more chokepoints and perches, which gives Ana the option to lay down fire from a protected location while her allies can hastily escort the payload to its next checkpoint.
However, even if things go south and Ana doesn’t have the chance to play on the offensive, she can just as easily keep herself behind her team from a perch behind them.
Here, she will be just as easily able to protect her team either with support or be a guard dog for when the enemy tries to flank from behind.
Junkertown is a great map for Ana because it has a combination of what the previous two maps have, but mashed into one.
Here, she can easily play however she needs to play in order to give her team a win. If the team needs a scout to go ahead and lay down fire to escort the payload, she can easily do that from one of the many open openings riddled throughout the map’s buildings.
Even if she needs to play back and protect her team, she can just as easily wait for her team to come forward with the payload and stay in the same spot to give her team covering fire as well as plenty of healing.
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