With his new rework stats recently being released in preparation for Overwatch 2, plenty of players are getting in more Doomfist games. They get the experience to better adjust to these changes once they are able to start playing the revamped version of Overwatch. However, despite Overwatch 2 having yet to be released, Doomfist games are still Doomfist games, and any knowledge gained from playing the original version should transfer over just fine. For this older version of Doomfist, there are plenty of ways that he can be played. However, there are certain maps that, if played on, give him a huge advantage. To help players better find these, here are the top 3 maps in Overwatch for Doomfist.
What makes a map good for Doomfist?
Doomfist is an interesting hero because he is played mostly as a strong damage-dealing character. However, with his very mobile kit and somewhat tanky nature, he can also act as a front-line or fight-initiator for his team, making him a rather versatile hero. However, since he is, for the most part, a melee hero, he needs to be sure that he can make the most of the map he is played on. For example, if Doomfist tried to play a game in Junkertown, he would have a lot of difficulties closing the gap between him and his enemies. That is why it is best to play him in much smaller maps with a variety of chokepoints. For example, in the middle stage of King’s Row, there are many walled-off areas with small alleys, making it ideal for Doomfist to fight in those areas. By being sure that he can always close the gap before his opponents have a chance to retaliate, Doomfist can pick up a kill and look to make the game much easier for him and his team.
At first, Hanamura may not seem like the best map for Doomfist. The open areas players will have to traverse to get to objectives appear to put him at a disadvantage, however, if used correctly it can easily play to his strengths. In all stages of the map, there are small corridors that loop around the objectives that allow players to bypass those pesky open areas. If Doomfist can use these instead of charging head-on, he can take his opponents by surprise and, once on the objective, can easily use the enclosed area to his advantage. From there, his allies can charge the point and capture it before their enemies can respond.
Eichenwalde may not have as many corridors as a map like King’s Row, but, unlike Hanamura, there is really only one long path to take in order to progress through the map. Because of this, it means players are forced to funnel through certain passageways to progress. If Doomfist can use these spots appropriately, he can stop opponents from trying to get to the next objective. Or, if on defense, Doomfist can just as easily camp in one of these areas, hopefully with backup, so that he can try and run out the clock so his enemies can’t get the win.
Dorado is the perfect map for Doomfist because the whole thing is one long corridor. This means that, no matter what side he is on, he can easily push or defend a payload with minimal backup. If he can take on at least 2 enemies that are trying to attack him, he should easily be able to out-maneuver them and take them out so that his team can protect the payload. This trend should be easy to keep up for a Doomfist player because he has such a huge situational advantage. If he needed to, he could also hide inside one of the many houses on the map to catch enemies by surprise and take them out before they can even get back to their team.
Overall, players can take Doomfist on most maps and still have fun. It is always important to know that maps are best for him and how to use them to his advantage. If players are caught on the wrong map playing this hero, they could find themselves in a sticky situation and are stuck in a game they don’t want to play. So, be sure they take Doomfist into the appropriate map. Remember, the smaller the spaces, the easier it is to win on this hero.