Weaver Fever is a powerful comp in TFT Set 10 that uses the Spellweaver trait to deal massive magic damage. The comp relies on Annie or Ahri as the main carry, who can cast abilities multiple times to win the fights.
In this guide, you will learn how to play Weaver Fever, what are the best champions and items for the comp. By following this guide, you will be able to dominate your games with Weaver Fever and climb the ranks in TFT Set 10.
Weaver Fever Strategy
This comp offers two main carry options: Annie and Ahri. Both are excellent Headliners for the composition, offering different playstyles.
If you choose Annie, you’re aiming for a slow-roll strategy. This means focusing on accumulating gold and re-rolling your shop at level 5 until you get Annie to three stars. This transforms her into a powerhouse carry.
Ahri, on the other hand, thrives in a fast-paced approach. Here, you prioritize reaching level 8 quickly to maximize your chances of finding multiple copies of your key units. This creates a strong and synergistic board overall.
Knowing When to Play Weaver Fever
This comp shines in situations where:
- You find an Annie Headliner with the Spellweaver trait early on.
- You have good access to Ability Power items.
Weaver Fever Game Plan:
- Start by placing Spellweaver units for damage and Superfans for your frontline.
- Hold off on purchasing XP, focusing on saving gold to find Annie before level 6.
- Your frontline will be a mix of Sentinel and Guardian units.
- Keep three Superfans on the board to guarantee the item to your carry.
- By now, your three-star Annie should be dominating the battlefield. It’s time to bring in Ahri as your second carry to amplify your team’s power.
- If you haven’t reached three-star Annie yet, though, no worries! Simply swap her out for an Ahri Spellweaver Headliner.
- Once you’ve established your core board, or if you need additional options, consider adding Sona and Yorick as powerful five-cost units.
Weaver Fever Best Champions
Annie is a 1-cost Spellweaver and Emo unit. She can be the main carry of the Weaver Fever comp. She should be positioned in the back lines, and preferably close to Lulu.
Lillia is a 1-cost K/DA, Superfan, and Sentinel unit. In addition to helping on the front line with his Sentinel trait, his main function is to activate the Superfan trait, one of the best in set 10.
Kennen is a 1-cost True Damage, Superfan, and Guardian unit. He is part of the front line, contributing to the Guardian trait and also activating the Superfan trait. He is usually positioned in the second line, behind two tanks.
Neeko is a 3-cost K/DA, Superfan, and Guardian unit. She completes the Superfan triad on the front line. Before encountering her in the later stages of the game, it is possible to use Gnar in her place, including as an item holder. She is one of the main tanks in the Weaver Fever comp.
Ekko is a 3-cost True Damage, Spellweaver, and Sentinel unit. He has great synergies for this comp and acts as one of the main tanks. The bonuses from his traits are important for him to perform his function.
Amumu is a 3-cost Emo and Guardian unit. He is the best Guardian option for the composition as he allows Emo to be activated with Annie.
If using Ahri’s composition, he can be replaced with a K/DA unit.
Lulu is a 3-cost Hyperpop and Spellweaver unit. In addition to increasing the Spellweaver trait with a lot of usefulness due to its ability, it can also activate the Hyperpop trait alone, which has great synergy with Ability Power comps.
If using Ahri’s composition, she can be replaced with a K/DA unit.
Ahri is a 4-cost K/DA and Spellweaver unit. She can be the second carry on Annie’s team, in addition to the main carry if she is a Headliner.
Weaver Fever Best Items
The best items for Weaver Fever are the ones that increase the damage and mana gain of your Spellweavers, especially Annie and Ahri, and the ones that increase the durability and utility of your frontliners, such as Neeko, Ekko, and Amumu. Here are some of the recommended items for each slot:
Weaver Fever Offensive Items
- Spear of Shojin
- Nashor’s Tooth
- Jeweled Gauntlet
- Blue Buff
- Hextech Gunblade
Weaver Fever Defensive Items
- Sunfire Cape
- Dragon’s Claw
- Warmog’s Armor
- Gargoyle Stoneplate
These are just suggestions, and the optimal items can vary depending on the specific game situation and enemy team composition. Experiment and adapt your build to maximize your Weaver Fever synergy and crush the competition!
Weaver Fever Best Augments
The best augments for Weaver Fever are the ones that enhance the Spellweaver trait and synergize with your comp.
Prioritize Augments for Spellweavers. Explore options to boost your team’s Ability Power, enhance economy through rerolls, and secure optimal items for tanks and carries.
Some of the best augments for Weaver Fever are:
- Raise the Tempo: When your Spellweavers cast their 2nd Ability each combat, they instantly cast it again at 80% effectiveness. Gain a Gragas and a Seraphine.
- Learning to Spell: Your team gains 10 bonus Ability Power, and permanently gains 1 Ability Power every 2 takedowns.
- Pandora’s Items: Round start: items on your bench are randomized (except Tactician’s Crown and Spatula).
- Jeweled Lotus: Magic and true damage from your units’ Abilities can critically strike. Your units additionally gain 40% Critical Strike Chance.
- Impenetrable Bulwark: Gain a Bramble Vest and a Dragon Claw and a Magnetic Remover.
By following this guide, you will learn how to build, itemize, and play Weaver Fever, and how to dominate your games with this comp.
Good luck on the Convergence!