The Tainted Grail: The Fall Of Avalon Parry system has some players stumped.
Questline’s newest RPG people are comparing to Elder Scrolls, is getting a lot of attention.
But how do the combat mechanics in this game work compared to Skyrim or Dark Souls?
Tainted Grail: The Fall Of Avalon Parry System
Firstly, Tainted Grail is a Skyrim game in a Dark Souls setting. That’s why so many players are picking up this new game, as the grimdark look and Elder Scrolls feel are scratching a real deep itch.
Secondly, it’s made by a Polish indie studio trying their best. Although there is some slight jank, the game remains an impressive showcase of soul and fun.
But as for the Fall of Avalon Parry system, why should players be using it more?

Well, parrying in this game is a skill-based mechanic that pushes back enemies and depletes their stamina.

If then an enemy’s stamina or yours empties completely, this opens them up briefly via a stun. Thus giving you a few critical seconds of relief or to punish them.
Usually this is followed up with a heavy charge attack or multiple swings.
Although we can deplete their stamina with a block push by pressing block and attack, it’s not as useful. Because when we use that, our stamina gets used up a lot. Meanwhile, parrying lets us do way more while spending no stamina .

Neither do we lose any health, unlike blocking! Although it sounds simple on paper, the Fall of Avalon Parry system is still a bit tricky.
But we can make the window for parrying a bit wider by speccing into dexterity. In there is a skill that opens up the window by 0.3 seconds, which is a must for melee builds!
Also keep in mind you cannot parry while you have a spell equipped in the other hand.
Arthur’s Round Dark Soul
However, we could also extend the parry window by upgrading our block skill and wearing the right threads.

There is in the game a titular Parry Knife that doubles the Parry Window! Not only would it help you pull them off easier, but you could try labbing with it for a bit with some low-level enemies.
Not to mention the armours that give you a buff to parrying as well. Combined together, you could just straight up break the Fall of Avalon Parry system.
Also for those having a tough time understanding that it’s tap block, not hold. And that the parry window itself is at the end of your player’s animation, not the start.
But of course you would know if you were doing it wrong if you took damage or lost any stamina.
As for mage builds, you can still use this mechanic with the spectral weapons. Although you would need to sacrifice the other hand’s utility, which might not be worth the trade-off.
Just please make sure not to hold the button like a dunce or double tap. Just one tap does the trick.
Also, parrying is cool, but use the dodges as well. Even if your character is a hulking tank, avoiding hits is better than taking hits.





















