After completing the game, you will have the opportunity to take part in special and more complex boss fights. In this article, therefore, we will show you all the Super Mario RPG post game bosses that you will have the chance to encounter. However, keep in mind that this is not an easy thing to do and some will test your skills.
Taking on Culex 3D is the toughest part of the game because he’s built to be a really strong enemy. In this new 3D version, Culex has a huge 9,999 health points and four Crystals. This battle throws various attacks that can hurt many members of your team. When you smash one Crystal, it gives a boost to the others. Beating Culex 3D is the hardest boss fight in Super Mario RPG. When you finally do it, Mario and his team, and even the player, all deserve a big round of applause.
You don’t have to beat Jinx in the post-game, but if you do, he’ll reward you with The Teamwork Band. This special item speeds up how quickly the Action Gauge fills up. Jinx hangs out in Monstro Town and has some pretty strict standards for the party. Mess up an Action Command during the battle, and Jinx will hit you with his Silver Bullet move, instantly knocking you out and causing immediate death.
In the rematch with Punchinello during the post-game in Super Mario RPG, he’s got stronger defenses. The fight might take a while, but if the characters time their attacks well, they can make Punchinello’s Bob-ombs bounce back and hit him. It takes quite a few hits to see a real impact, though. Once Punchinello gives in, the reward is pretty cool—he upgrades Bowser’s Chain Chomp into a special golden version called the Wonder Chomp.
Even though the Bundt boss isn’t exactly a bundt cake, but more like a fancy wedding cake, the Extra-Fancy Bundt is bigger and tougher than the first encounter. It now has strong attacks that affect a wide area. During the battle, candles start to light up on the cake’s top. Once all candles are brightly lit, the party faces a super powerful Celebration Shot attack that can easily wipe everyone out. If the party manages to defeat the Extra-Fancy Bundt in Super Mario RPG, their reward is The Enduring Brooch. It’s an accessory that can save a character from dying once in a battle.
Down at the Pirate Headquarters underwater, Johnny is all set for Mario to step up and challenge him again in the post-game of Super Mario RPG. This round is much like the first one, with just Mario and Johnny facing off in a classic pirate duel. The difference this time is that Mario can’t use any items, not even for healing. Once Mario wins, Johnny hands over the Extra-Shiny Stone, a crucial item needed for the ultimate rematch with Culex.
In the post-game of Super Mario RPG, Booster is hanging out at the top of Booster Tower, eager for a rematch against Mario and his pals. It’s quite a challenging fight, especially with three minions joining Booster in the battle. Booster spends a lot of time trying to summon his new train, Engine 023, which is a real powerhouse if he gets it ready. As long as players can keep interrupting Booster and prevent the train’s arrival, things stay manageable. But if Engine 023 shows up, it swiftly wrecks the whole party. Once the fight ends, Booster leaves behind the Stella 023, a perfect weapon for Geno.
Facing Belome for the third round is tougher, especially since Belome starts with 4,600 HP. However, if the party manages to win, the reward is the Sage Stick. This stick is Mallow’s ultimate weapon in Super Mario RPG, possibly passed down from his grandpa. It boosts both Mallow’s magic and physical strength. Belome isn’t a pushover; the battle can be lengthy, but he’s weak against Lightning, which can be an advantage. This fight gives Mallow a chance to truly shine before claiming his well-deserved reward.