Capcom has gifted us an early Christmas with the new Street Fighter 6 outfits dropped recently.
But for many players, this gift looks more like coal in the stockings, looking at the price tag!
However, let’s take a closer look at the outfits and why gamers are upset.
Street Fighter 6: New Outfits More Expensive than Full Game
Capcom has been enjoying the success of their last mainline entry, SF Street Fighter 6, which performed well. With the recent additions of Akali and Rashid, players are enjoying the continuous stream of DLC.
However, they are not enjoying the fighter coin system and how expensive it is. On December 1st, Capcom dropped 18 stylish new looks for the main roster. We have some great designs, like Ken being able to afford nice clothes for once! But what some gamers can’t afford are the outfits themselves.
As of now, each costume costs 300 Fighter Coins. This is the in-game currency that we pay for, much like Riot Points. These can be bought only with real money and not earned in-game. But we cannot buy just 300 FC; we must buy them in packs of 250, 610, 1,250, and 2,750. This means if you wanted to buy one outfit (Chun-Li’s), then you would have to pay at least £9.50 or $11.99! But players are more upset with the monetization model that leaves them with a little bit left over, encouraging them to buy more.
Also, to buy all skins, it would cost $99.88, or £79.18. This costs more than the standard full version and deluxe versions of the game! It would make more sense to buy the year 1 premium pass rather than all outfits individually, but for those who are only interested in one outfit, tough luck.
Of course, cosmetics have no effect on gameplay. Much like League of Legends skins, it is just a way for players to express themselves. There are more costumes available for the custom player-made character in the game as well. But it’s not the same as seeing Ryu dressed as a maid, is it?
Capcom and Monetisation
However, this is not the first time (or the last) Capcom has been questioned over its monetization practices. The argument about cosmetics in fighting games and paid DLC has been a long-running one ever since Todd Howard made gamers pay for horse armor in Oblivion.
Now we see that individual bits of DLC end up costing more than the main game itself. For ongoing supported games like fighting games, it does help developers keep the lights on and insensitized to make more content. But at the same time, players can’t help but feel a little ripped off about it.
It is better than buying a new full release like the old days of SF2 to SF2 Turbo and SF2 New Chlaengers and SF2 New Champions and… You get the idea. But right now, most games, even Mortal Komabt, can’t help but feel a little pricey when it comes to their DLC. But we can always wait for the new SF6 Arcade Version release, which includes all skins in a year.