Spatial, the 3D social platform to build, share, and play interactive games on web, mobile and VR, today announced its first season of in-house games; Punch Hero, Racing Empire, Infinite Ascent, Shooty Shooty, Mostly Only Up, Buddy Blitz, and Cyber Punk: Neon Ghost, as well a host of externally built games from leading gaming studio, IzyPlay.
What do we know about this program?
This marks the first of several releases for Spatial in time for the holidays, with more Spatial-built and external games to be announced, giving developers the power to build the most beautiful games for the browser straight out of Unity – redefining the boundaries of web-based gaming.
Spatial’s User Generated Content (UGC) platform is the first to unlock the web distribution holy grail for Unity developers. For the first time, they will be able to leverage Unity, including C# scripting, in the same way as Roblox. Except now, there’s no need for developers to learn new tools or for players to download an app. This means five million Unity developers can build and code with the tools they know and love and publish that content to the web.
The limitations that developers have faced – being locked into certain devices, platforms, or app stores – are instantly eradicated, allowing them to focus on building beautiful games for hundreds of millions of users worldwide. Additionally, Spatial offers up to 50% revenue share to any developer, with no additional hidden costs once it’s published. Developers will therefore be able to meaningfully monetize their games.
What does Spatial say about it?
“Gaming is the new medium for content on the web,” said Anand Agarawala, CEO and Co-Founder at Spatial. “We are expanding the magic of the Roblox model to five million Unity developers, allowing them to reach 200 million web gamers – as many active players as Roblox or Fortnite.”
“We’ve made this breakthrough that takes advantage of improvements in WebGL, WebAssembly, and GPUs, to bring the types of games you’d typically have to download to the web – no account set up, simply click a link and you’re playing. We’ve taken away all complexity for developers who can for the first time build complex and thrilling games in the browser,” added Agarawala.
“One of the things that drew me to Spatial aside from its ability to bring console- quality gaming to the browser, is its unwavering support for creators and digital storytelling. Spatial is leveraging the vast Unity community and offering monetization options that make it a truly viable option for any developer. Spatial’s SDK lets developers deliver beautiful gaming experiences without the friction. I’m hugely excited to be part of the future of web-based gaming,” said Charles Ju, Head of Gaming at Spatial.
“Among the avatar, multiplayer Roblox-like projects, it’s easy to see the potential of the Spatial Platform. The Unity integration and – most importantly – the possibility to use the standard Unity Language (C#) make a huge market advantage and an enjoyable incentive for game developers. Spatial provides an excellent opportunity to distribute multiplayer versions of our already successful mobile and web games,” said Everton Baumgarten Vieira, Co-Founder & CEO IzyPlay.
Spatial is the leading 3D social, co-experience and gaming platform for creatives to build and share interactive online worlds and game experiences. Spatial enables Zero Infrastructure Gaming, where creators can worry about creating and Spatial takes care of the rest, including multiplayer, custom avatars, and monetization. Spatial was founded in 2016 with the goal of designing beautiful 3D experiences that bring people together.