With the Sona rework being released in League of Legends patch 11.16, players have wondered if these adjustments would considerably change the champion. While these changes are neither blatant buffs nor nerfs, the adjustments will power up Sona as enchantress support and make her a more viable champion in that role.
What is in the Sona Rework?
Riot Games’ intention with Sona’s rework in LoL was to make her a traditional support. The changes in the rework are mostly to the way her passives work. Most of Sona’s skills now have lower mana costs, rather than each non-ultimate ability refunding a small percentage of mana. Her ultimate will now stun every target that it hits, including champions, neutral monsters and lane minions. However, the ability will not reduce the cooldown of other non-ultimate abilities, unlike before.
Sona’s passive Accelerando will now grant permanent stacks upon using her abilities, which have a few different uses. Each stack will provide a +0.5 ability haste and can be stacked up to 60 times. Upon reaching maximum stacks, each subsequent stack reduces the cooldown of her ultimate by 1.5 seconds.
What does this mean for the champion?
The Sona rework is going to have a big impact on the way the champion is played. Now that Sona no longer has the mana sustain on her abilities, she will need to have a big mana pool, forcing her to buy more support-oriented items. Despite this, she can still spam her abilities due to the low mana cost on her abilities, making her a viable support. While playing Sona, the general approach should be to play passively in the lane with a primary focus on healing and shielding allies.
Overall, these changes are meant to make Sona into stronger enchantress support instead of powerful damage support. That said, she will still be a late-game threat with her fantastic scaling. Players picking up Sona will enjoy the tons of utility she brings to the table along with decent damage.