Lucky players have been squaring off with some Mortal Kombat 1 Stress Test Gameplay recently.
Over the weekend, we got a chance to try out NetherRealm’s latest installment.
Here is our breakdown and news for recent earth realm events…
Mortal Kombat 1 Stress Test Gameplay Modes and Characters
Starting with what was available to us, gamers were able to play both the single-player Klassic Towers mode and the multiplayer online Versus mode.
The fighters we were able to choose from were the same four presented at the showcase event: Sub-Zero, Kenshi, Lu Kang, and Kitana. Unfortunately, no Raiden or Scorpion.
Meanwhile, included via the new Kameo system were Kano, Sonya, and Jak as Assist fighters. Whether or not these three fighters will be playable as controllable fighters is still up for speculation.
Also, there were only two maps available: Johnny’s Holywood mansion and the bar, which were both featured in the reveal trailer.
Klassic Tower mode was a simple arcade mode consisting of four fights to cover each fighter. There were no boss characters or extra modes like in past games, but those may be just test limitations and will be added.
Versus pitted players against each other with the same classic style MK11 matchmaking as before, allowing players the option to accept or decline fights after being shown the potential opponent’s fighter card. Only Versus Kasual was running, but Ranked is sure to go live upon release.
Overall, the Versus mode was pretty stable and quick to load in and fight. It is still fun to see Quitalities in the game, humerously mocking rage quitters.
The biggest change we know MK1 as introduced is that of the Kameo Assist Fighter system.
Upon the first round of Mortal Kombat 1 Stress Test Gameplay we realised just how much focus has been put on this mechanic.
Rather than working as a simple tag-in and tag-out mechanic akin to MK9, NeatherRealms have decided to go instead for a dedicated system consisting of unique fighters only selectable as Kameo Fighters.
Via the shoulder button, Kameo fighters are called in for a unique assist attack. This can be used to extend combos, apply pressure, or discourage aggressive play from the opponent.
However, Kameo fighters have a limited charge and a short cooldown period upon use. Also, they can be interrupted mid-attack by the opponent.
It was fittingly simple to use mid fight which Mortal Kombat fans might appreciate as the core of the gamplay is still the one vs one focus.
One neat little side note as well is that your grab and Xray cinematic will change depending on the Kameo Fighter selected.
Mortal Kombat 1 Stress Test Gameplay Overall Impressions
Overall, the gameplay was very familiar and still fun to bash out. It felt to us more like MK11’s gameplay but sped up a fair bit.
Of course, some moves and mix-ups have been changed regarding their plus and negative frames. The biggest change being down 1 now being -9 on block. Meaning that pesky spammed spike move from past entries is now punishable with a full combo.
Also, metre-charged moves are no longer burnable like MK11. This is where players, upon noticing their special move was not blocked, would charge their hit for extra damage with the special metre. Instead, more like in MKX, players must commit to a charge move before knowing if it confirms.
We look forward to seeing what changes and what is added upon the full release.
Stress Test Scalpers
During the Stress test, some players saw the finite resources of beta codes as a financial opportunity.
Scalpers took to eBay to offer their code in return for some tender. One Reddit post recorded that some scalpers were charging up to $1000!
Whether or not a dedicated fan bought this valid 2-day pass, we don’t know.
Also, check out our thoughts on the potentially leaked Mortal Kombat 1 DLC characters.