If you’re getting lost in your new seeds, then it’s time to use a Minecraft Seed Mapper!
Also being a good way of checking a seed before creating it, the Minecraft Seed Mapper has become more popular and easy to use recently.
Here is our guide and recommendations for seed mappers…
How to Use Minecraft Seed Mappers
- Firstly, of course to use a seed mapper we are going to need to find out our seed. To do this we can use the in game console command. Open chat and type
/seed. Upon hittingEnter, your world seed will appear in the chat.

2. Secondly, now copy that seed number and have it on hand for the next part. One handy thing to note is that you can copy the IP address by simply clicking on it.

3. Now we need to head over to the Seed Mapper Website. There are many handy ones, such as Seeder and MineAtlas. But for this guide, we will use Chunkbase.

4. Lastly, simply paste your seed into the seed Box and let the website generate a fully displayed map.

5. Certain websites, such as Chunkbase, also let you filter out certain aspects. So if you were looking for nearby villagers, you could filter out every feature except villagers, and so on.
These websites are still compatible with Minecrafy 1.20 and 1.19. This can be handy, especially when looking for the recently added artefacts and Trail Ruins.
Personally, we find it handy when we have a specific image in mind of the type of buildings we want to create and the biomes we want them to be situated in.
Also, finding the End portal via the original way is fun, but sometimes that can drag a fair bit depending on distance. Seed mapping gives you a quick look into exactly how far one is going to have to travel to beat the Ender Dragon once again.
Minecraft Seed Info
Seeds are values made up of characters (including negative or positive integers) that are used as the basis for generating every Minecraft world.
Seeds are somewhat compatible across editions, with terrain generation and biomes being the same. However, structure locations still remain different between Java Edition and Bedrock Edition.
Whenever the game has to generate a new world, it calls upon an algorithm known as Perlin noise. This algorithm outputs a pseudo-random value that is then used to determine the characteristics and features of the world. However, the algorithm always outputs the same value each time for a constant starting point (seed). Thus, the same seed generates the same terrain every time.
A world’s seed is set when that world is created. By default, it is decided automatically, but it can also be set manually. Setting and reusing a seed from one world generates the same world. Either a number or a word/phrase can be used, including negatives. If a word/phrase is used, it is converted into a 32-bit integer.





















