Burn hotter with this handy Marvel Rivals Human Torch guide!
Netease’s multiplayer MOBA dropped the Burning Man a few weeks ago from the roster.
But what is his playstyle, and is this version cooler than the 2004 Torch?
Human Torch Guide
Firstly, understand how Johnny Storm works in Marvel Rivals. This Human Torch guide wants to break down Johnny’s game plan into simple terms.

Johnny is a ranged flying duelist like Iron Man in matches. But his main job is to work as a teamfight controller, meaning he is there to both disrupt other flyers and make the terrain a pain for the enemy team.
Also, he fits the controller type as half his kit is dedicated to prolonged AOEs. So this Human Torch Guide emphasizes a good Johnny is an oppressive Johnny. You want to make the map a living hell for the support and ranged heroes.
Although he is a ranged flyer, he is deadly up close with his left click. Fireball cluster works like a shotgun blast, doing more damage up close but still effective at long range. However, if you are up close in the first place, then something is wrong.

Keep in mind Johnny is a duelist and not built for health, so try to avoid taking too much damage. Poor guy has severe sunburn and can die quickly under fire.
But our main focus is the secondary fire options, which leave a damage zone on the floor. Enemies standing on this take damage slowly over time.
Also make sure not to be spamming this out too much as the reload is long, and we need these saved for the big team fights and setups. Any Human Torch guide is going to mention not to be blind firing these out. Especially since the rest of his kit works to bolster this secondary fire.
Relight My Firewall
Now for the hot stuff, Johnny’s E is where he truly shines in damage output. See, when you throw out your secondary, they all have the potential to link up if in your line of sight. After throwing down three to four secondarys, you can slam E to make a square or ring of fire. Enemies in this ring take massive damage over time.

This can be used to both kill heroes and take control of the map. But remember that with this setup, bigger is usually better. Also, his divebomb ability has a lot of potential, causing stun and knockback on hit.
Also, its best use is to keep enemies within the square of fire. Or just knock them straight off the map if possible. However, his shift plasma body move can be used to gain some quick access to get out; it’s usually a one-way trip.
But his ultimate can turn his secondary flames into tornadoes, causing more damage and also a quick AOE burst from his body on activation. However, the best use of this comes with Storm also being on the field.
See both his and her ults combine to make one giant storm of flame that does massive damage. Honestly, in matches, although Susan gives some temp health buffs, Storm is the better choice for team-ups given the massive damage output potential.
Lastly, keep in mind from this Human Torch Guide how much of a glass cannon Johnny is. He has no defensive moves and little health, so burn people from as far as possible or just keep dying out on the field.





















