The International Esports Federation (IESF) and the North American Scholastic Esports Federation (NASEF) have announced a partnership for a global push in using esports in education.
Who are IESF and NASEF?
NASEF, a North American nonprofit working on using esports to develop STEAM-related (Science, Technology, Engineering, Arts and Mathematics) skills in students will share the lesson curriculums and programs they have created with IESF, the worldwide unifying body of esports.

NASEF partners with CLG to bring its Second Annual Junior Virtual Camp.
The partnership will see NASEF supplying the 104 national federations (with the recent addition of France, Greece, Kosovo and Spain) of IESF with the guidelines, professional development and training required to implement esports in education in addition to the learning materials.
Gerald Solomon, the founder of NASEF, has been appointed as Chair of the World Esports Education Commission, which operates under IESF. He will oversee the global provision and implementation of the shared educational materials and know-how.
The purpose of the partnership
This collaboration aims to help educators across the world to better reach their students through esports. IT is, by its digital and gamified nature, a good platform for imparting STEAM-based capabilities as well as soft skills like creativity, decision-making and teamwork that will be of utmost importance in the 21st century job market, according to reports by research firms like McKinsey & Company.
One question that remains about the partnership will be the implementation of NASEF’s US Department of Education-approved educational material. NASEF have prepared curriculums for ELA (English–Language Arts) and CTE (Career Technical Education) courses using established US standards. Overseeing their adjustment to globally applicable guidelines looks to be one of IESF World Esports Education Commission’s main challenges in this endeavor.





















