Global esports organization Gen.G will be joining forces with the Sacramento Municipal Utility District (SMUD) to host the Colts Generational Gaming Academy at Edward Harris Jr. Middle School in Elk Grove, California.
Utilizing gaming for sustainable energy solutions
One of the leading esports organizations that have the unique position of connecting the United States and Asia, Gen.G have a history of working for inclusivity and accessibility in the esports community: their past initiatives include #TeamBumble, their platform aiming to empower women in gaming; and Gen.G Elite Esports Academy, their fully-integrated academic esports program. SMUD is a community-owned, not-for-profit electric service provider, known in the industry for their innovative work in sustainable energy.
Colts Generational Gaming Academy will include classes in gaming and technology, opportunities for meeting gaming industry professionals, and STEM skill development. This experiential after-school program will use the passion students have for gaming to engage them in STEM, sustainability, and innovation. Gaming will help students learn about impactful and relevant topics while providing them with skills applicable to real-life careers through constructive projects.
One hundred students from Edward Harris Jr. Middle School were selected to participate in the 20-week after-school program, launching on October 4th. The classes were designed jointly by Gen.G and SMUD, and will fall under 3 categories: Gaming and Esports, Gaming and Society, Gaming and Innovation.
Students will learn about topics like zero carbon technology, game development fundamentals, content creation basics, and sustainability. Gaming industry professionals like content creators, professional gamers, and those working in marketing at video game companies will be meeting and providing their experience to the participants.
This partnership with Gen.G is a part of SMUD’s community outreach program that seeks to support the Sacramento area through innovative partnerships and community-focused programming.
Bright minds, brighter future careers
“We could not be more excited to expand our education insights, reach, and resources to Edward Harris, Jr. Middle School. We are proud to partner with a school that shares our mission to equip students with tangible skills and networks that enable them to pursue successful futures. We believe this program will ultimately establish a new framework for helping students define their dream careers in STEM through engagement with gaming technology and professionals.”Kahlil Keys, Director of Strategic Initiatives, Gen.G
Edward Harris Jr. Middle School Principal Charles Amy shared that they were very proud to partner with Gen.G in offering their students an opportunity to explore possible career pathways in the gaming industry. He believes that the academy will combine students’ passion for video games and design, with learning being the number one goal. He added that he foresaw a very fruitful outcome from this endeavor.
“This is an incredible opportunity for Elk Grove students to harness the power of tomorrow. The engaging STEM activities let students dive into the Minecraft platform to solve real-world problems within their own communities. With the addition of SMUD’s curriculum and Resource Priorities Map, students will design and implement a local project that enhances public life and protects the environment and our future.”Rosanna Herber, SMUD Board of Director
This partnership with Gen.G and SMUD features very familiar themes. The fact that young gaming audiences have a particular predilection and affinity for STEM-based learning as well as being digitally-native has not gone unnoticed: IMC Trading recently announced a partnership with Liquid for this exact same reason. The same goes for utility companies, like CityFibre in the UK, whose provision of energy integrates well with supporting gaming and esports initiatives. It seems apparent that through following closely such trends in the esports industry, this academy initiative will impart valuable information to the participating students.