The jungle role can seem daunting for auto-filled players as it takes lots of map awareness and understanding of priority to know when to make ganks or move for objectives. Here are five junglers that can help new players learn a rather difficult role.
Nunu
When it comes to classic League of Legends champions, Nunu is at the top of the list. Having been in the game since its inception, he naturally has seen many changes, and his current iteration is perfect for welcoming new players to the jungle role.
Nunu’s strong suit rests in his Q ability called Consume. It does a hefty amount of damage as well as healing himself, allowing him to assist and survive in a grizzly teamfight. However, that isn’t all this ability is useful for: it acts as a second smite when taking objectives like dragons, Rift Herald or Baron Nashor.
Because of this, Nunu can take objectives even if there is a fight breaking out around the pit. He alone is slow at taking these marks, so if he needs help he will have to get it from his nearby laners, which will most likely lead to a fight. However, that is still no issue for Nunu. It is vital to watch objective timers and get the dragon soul for your team.
Zac
Zac is a fairly straightforward champion: he doesn’t want to sneak objectives or get himself a big lead. Instead, Zac wants to get his teammates as far ahead as he possibly can. Since Zac cannot take objectives by himself and cannot win teamfights alone, it is paramount that he gets his team a lead. Luckily, that is exactly what he is best at.
Zac has a decent jungle clear for a tank, meaning that he can farm until he gets level three and can gank his laners fairly easily. The sooner he can hit his early power spike and help his laners, the easier the game will be for him. Because of this, his E ability is vital to his kit. With it, he can easily gank from a distance and crowd control the opponents caught in it the ability so that his allies can pick up an easy kill.
Rammus
The win condition for this champion is fairly easy: he wants to soak up as much damage as he can for his team as well as crowd-control enemies so that his allies can pick up kills without having to risk themselves. By doing this in conjunction with his W ability, he can easily deal damage dealt to him back at its controller, making him difficult to fight against.
Rammus also excels at ganking: his Q ability and ultimate allows him to gank lanes that are overextended as well as dive under towers to help allies win their lane. Similar to Zac, Rammus can’t carry a game alone, so being sure that he gives his team a strong lead helps assure a win for him as well.
Master Yi
Unlike the previous champions, Master Yi wants to play for himself more than he wants to play for his team. This champion is a hyper carry, meaning that he can do the work his team needs in order to win. Because of this, it is important to know that Master Yi needs a decent amount of protection since he has such low base health: drafting him in a team with an enchanter support or a strong frontline is ideal.
Master Yi is at his most powerful when using his ultimate ability in a teamfight. With it, he can easily move onto the enemy backline and take out their carries before they can even do any damage. Should he survive, this allows Master Yi and his team to easily clean up the rest of their enemies and make their way straight into the opposing base.
Fiddlesticks
Similar to Master Yi, Fiddlesticks can help carry a team, but he is not as strong of a hyper carry, which means that he cannot win his team the game alone. This makes it important to know his limites and how exactly to win with him if he can’t carry alone. Due to his low base health, he can easily be taken out if he overextends or tries to dive without the help of his team.
The goal to winning with Fiddlesticks is to make safe plays early on in the game, such as ganking allies and burning enemy summoner spells to give teammates a lead in lane. After those abilities are burned and as long as Fiddle still has his ultimate, he can come back for an easy gank or even a dive if he has help from his team and if the situation permits it. From there, he wants to keep ganking as much as he can so that, once the late game rolls around, he and his team have built up enough of a lead that he and his allies will be too hard to stop