VALORANT literally would not exist without the maps that we play on, and they are some awesome maps at that! We could play without guns in VALORANT, and we could play without abilities in VALORANT, but not maps!
This is every map in VALORANT and their release dates, so you know exactly how long you’ve been hard-carrying or hard-trolling on a specific map!
Every Map and their release dates in VALORANT
There are nine maps in VALORANT that you can play in almost every game mode, including Deathmatch, Rated and Unrated! In fact, the only game modes you can’t is the Practice mode and Team Deathmatch!
Bind was one of three maps released in the Beta of VALORANT, meaning that players at the time could only find themselves on any of these three.
Bind is set in Rabat, Morocco, and if you know your VALORANT lore, you will know it is on the Alpha Earth, much like the other two maps that were released alongside Bind!
Bind features a unique mechanic of teleporters around the map, one by A Site and one by B Site. Every VALORANT map tends to have their own unique twist to the game!
The second map to be released in the Beta of VALORANT alongside Bind was Haven! Set in Thimphu, Butan, Haven was the original map, and the only one until the release of Lotus, that had three spike sites!
The map revolves around spreading your resources thin, so if you’re defending, you will often find yourself playing retake as your teammate has been overwhelmed by a five-man attacker push onto A Site!
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The third and final map to be released in the Beta of VALORANT is Split, which was also the first map to be taken out of the competitive map pool, in favor of Pearl!
Split is set in Tokyo, Japan, and introduced zip wires, or ropes as we know them, to the game. There is one in Mid, and one in B Site Heaven!
On Split, the team who controls Mid often controls the round, so that is why picks such as Sage and other Sentinels are so important and often seen! The best agents on Split are great at this, so have a look to see if your agent makes our list!
The first map released outside of the Beta of VALORANT was the Venician map of Ascent we got in Patch 1.0. This map introduced closing doors on both A and B Site, making a retake a lot harder for defenders.
To counter this, both sites can only be accessed through these doors and one other tight chokepoint, which is easily defended if you have the right agents on your team!
Icebox is the smallest map in the game and was released in Patch 1.10, designed to give a different feel to VALORANT. It incorporated the zip wires from Split but turns them horizontally, such as on A Site.
The zip wires needed refreshing, and Icebox did this perfectly! The small map requires players to play around verticality, especially the Nests on both sites, which was the first time that the spike could be planted on multiple levels in VALORANT!
The Bennett Island map from Russia is a fan-favorite and also tied in with the lore of the newest agent at the time, Yoru. The best agents on Icebox are great in tight spaces, and can rotate exceptionally well!
From the smallest map in VALORANT to the largest, next up was Breeze in Patch 2.08. This map was designed to be mysterious, and is set in the Bermuda Triangle!
Breeze gave us the unique aspect of a hatch in A Hall, which players could fall through to get a flank on their enemies! Whilst this has not seen as much success as the horizontal zip wires on Icebox, it is still a cool feature to have!
Related: Every Duelist in VALORANT
Breeze also gave us a door, similar to those on Ascent in A Hall too, meaning a lot of A Site fights are very open! This is a theme for most of the map, but players have learned to play agents that excel in these situations, such as Jett and Chamber!
The best Agents on Breeze are those who can utilize the large open spaces, either with movement abilities, long-range or vision-blocking abilities!
Set in New Mexico, USA, Fracture was the biggest shake-up in VALORANT that we had received for a while, having two large zip wires going forward and back underneath the map, so that attackers could pick which side they attack from!
It also has a mechanical door, that opens horizontally and instantly, rather than vertically and via a switch, like on Ascent and Breeze.
The map gives attackers the option to push A Site and B Site from two different angles, meaning defenders often have to give up the site and play retake.
This changed the meta within VALORANT, meaning agents that excelled in larger areas struggled a lot more, such as Chamber! Fracture stopped a lot of meta picks from being as prevalent, and this really changed how we played the game.
Pearl’s unique selling point was that well… it doesn’t really have any. Riot Games after the controversy surrounding Fracture, decided to play it safe and make a more traditional back-to-front simple pushing style of map, that the game saw so much success with in its early days!
The only caveat is that it has a wall which needs to be crouched under, but it is very underused and is in a position where players rarely use it. The Portuguese map was the first to be set on the Omega Earth, focusing on diving into the lore of VALORANT, rather than complex mechanics.
The most recent map on the mainstream side of VALORANT is Lotus, set in India, once again on Omega Earth! Lotus takes aspects from a bunch of different maps in the game, which was the intention of Riot Games!
It uses the vertical zip wires of Split, the three sites of Haven and puts a twist on the door aspect that the doors rotate on a center point, rather than vertically, as on Ascent and Breeze, and horizontally as on Fracture.
Whilst the Range isn’t a playable map in multiplayer games of VALORANT, it is exclusively available in the Practice mode. Players can go in and practice their movement, abilities and shooting, all from the safety of a floating island near Ascent!
The Range was released in the Beta of VALORANT alongside Bind, Split and Haven, and is one of the best ways to improve your aim in VALORANT alongside Aim Lab!
Related: Every Sentinel in VALORANT
Every Team Deathmatch Map in VALORANT
Team Deathmatch is the most recent game mode to be released in VALORANT, and it came with three new maps in patch 7.0 when it was released.
These loosely have aspects and similar recreations of areas in regular VALORANT maps, but they are a lot smaller and tightknit to keep the action flowing in Team Deathmatch games!