The CS2 jumpthrow bind is what everyone has been asking since they started playing the game, but is it really possible?
In CS:GO, jump throwing is a crucial skill, mainly because many professional battles call for accurate grenade setups, including hopping to cover the necessary ground.
In order to help with this, players frequently use a jumpthrow bind.
Without such a bound, nailing these lineups consistently becomes difficult, which causes missed smokes and Molotov cocktails.
CS2 jumpthrow bind: Is it possible?
Because the console does not enable binding multiple actions to a single key, creating a jumpthrow bind in CS2 is not possible.
The CS2 beta does not support creating “alias” bindings, which allows you to execute two commands with a single keystroke, as you could in CS:GO.
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The leap and attack (throw) actions cannot thus be combined into a single command.
It’s also important to remember that CS2 does not use the 64- or 128-tick servers that were used in CS:GO.
Instead, the subtask technique used in CS2 makes jump throws impossible, much like they were in CS:GO.
How to use CS2 jumpthrow bind
In CS2, executing a jump throw involves a manual process.
When performing a jump throw, you should release the Mouse 1 (fire) button at the apex of your jump.
If the jump throw is successful, your in-game character will emit a ‘grunt’ noise, indicating the proper execution of the throw.
Conversely, if your character does not produce the ‘grunt’ sound when you initiate the throw, it signifies that the jump throw was not executed perfectly.
Consequently, executing jump throws in CS2 now demands practice and skill, as it can no longer be accomplished using a straightforward key bind.
It’s uncertain whether this manual CS2 jumpthrow bind method will persist in the game when it is officially released.
For the time being, players are advised to forgo creating a CS2 jumpthrow bind and instead focus on honing their jumpthrow skills in practice servers.