The CS2 64 tick dilemma is upsetting many players as Valve is, in a way, forcing them to the outdated one.
For all the Counter-Strike fans out there, there’s been quite a stir about Valve sticking with 64-tickrate servers in Counter-Strike 2 (CS2).
This fuss started when players weren’t happy with the Sub-Tick update and learned that FACEIT was shifting to 128-tick servers.
In this article, we’ll explore the CS2 64-tick dilemma and try to figure out if Valve is making players stick to their choice of tickrate.
CS2 64 tick servers are the only option right now
People who love Counter-Strike have eagerly played and tested CS2 in its beta version.
They’re super excited about this new game, but there’s a twist. Valve, the company behind CS2, made a significant decision on September 13th.
Explore new worlds and enjoy the adventures of Minecraft while experiencing the comfort of the Minecraft x Secret Lab Collaboration Chair!
They basically made it so that CS2 can only run on 64-tick servers, no matter what. The CS2 64 tick servers have upset the fans.
It was revealed by the SteamDB founder and dataminer Pavel Djundik. Here is his tweet about the matter:
What is tickrate?
Now, let’s talk about what this “tickrate” thing is. It’s like how often the game server updates what’s happening in the game.
In CS2, Valve is sticking with 64 updates per second, but other unofficial servers can go up to 128 updates per second.
Players have always wanted Valve to use the faster 128-tick servers because it makes the game feel smoother and more responsive.
The Logitech G502 X line features a new way to game with its innovative hybrid switches for speed, precision, and lightweight.
This tickrate debate has been going on for a long time.
Some players prefer the 128-tick servers because they feel like their shots hit better, and the game feels better overall.
However, Valve’s official servers have stuck with 64-tick servers, which some players find less enjoyable.
The reason behind CS2 64 tick servers
Valve has its reasons for making CS2 use only 64-tick servers. You see, CS2 is still in the testing phase, like a trial period.
Valve wants to collect feedback from players to make the game better.
But when players use different tickrates or play on other servers, it makes things more complicated.
Valve wants everyone to play on the same tickrate so they can fix problems and make the game right.
Another thing to consider is that when players use other services like FACEIT with 128-tick servers, it splits the player community.
Valve wants all the players to help them improve CS2. If FACEIT can’t use 128-tick servers for CS2 anymore, more players might stick with Valve’s CS2 Premier mode.
That way, Valve can get feedback from everyone and make the game better.
Don’t forget to check our other pieces about the CS2 rank system, commands, left hand command, net graph command, wallhack command, CS2 lag spikes, CS2 “VAC was unable to verify your game session” error, Why CS2 cannot begin matchmaking and many more!