Cliff Bleszinski’s New Comic Scrapper lets the dogs out this coming SDCC!
Also working alongside Alex de Campi, they plan to throw us a bone for this new dog-centric comic series.
Let’s dig up some scraps of info…
Canine Starring Comic Scrapper
Gaming visionary Cliff Bleszinski (Gears of War, Epic Games) and superstar scribe Alex de Campi (Dracula, Motherf**ker!, Madi) are launching the first issue of their dog-centric comic series Scrapper at San Diego Comic-Con (SDCC) this week. Releasing on Wednesday, July 19, this personal story of love and loss mixes Blade Runner-style action and mystery with friendship, thrills, and, most importantly, man’s best friend!
Those attending SDCC can attend two panels featuring Cliff, Alex, and Scrapper!
Cliff Bleszinski: Games to Comics
When: July 21st, from 5:00 pm – 6:00 pm PST
Where: Room 23ABC Friday
Signing: Post-panel signing in Autograph Area from 6:15 pm – 7:00 pm PST
Writing across Film/TV, Games, and Comics panel When: Saturday, July 22 from 3:00 pm to 4:00 pm PST
Where: Room 25ABC.
Published by Image Comics, Scrapper is a six-issue miniseries that stars good dog Scrapper and his buddy tank, as they face off against the totalitarian forces of a post-apocalyptic future. But when the fight comes to his home, Scrapper will lose what’s most important to him and gain a terrifying truth in the process.
Scrapper #1 releases in comic book stores on Wednesday, July 19, 2023, with the remaining issues launching monthly until December 2023.
To stay up to date on the Comic Scrapper, be sure to follow Alex on Twitter and Instagram and Cliff on Twitter and Instagram. Also, be sure to check out Image Comics on Facebook and Twitter or visit the official website.
Cliff Bleszinski, popularly known as CliffyB, is an American video game designer known for his work in the development of the Unreal and Gears of War series. After working at Epic Games from 1992 to 2012, he co-founded Boss Key Productions in 2014.
Bleszinski got his start at Epic Games in 1992 after submitting his game Dare to Dream to the company’s CEO, Tim Sweeney.
Though Dare to Dream did not achieve great success, it led Bleszinski to work on Jazz Jackrabbit, a platformer co-developed by demoscene coder Arjan Brussee.
Although the title, which came out in 1994, became Epic’s biggest-selling game at the time, earning him enough money to buy his first apartment and car.
It was also around this time that he joined Sweeney and James Schmalz on what would become Unreal , which received a follow-up, Unreal Tournament and expanded into a series of games.