Sledgehammer Games, the developer of Call of Duty Vanguard, seems to be pumping out server-side patches at a faster pace lately. Many of these patches are for fixing bugs in the game while others are for better overall balance. The dev teams seem to want to fix as many bugs as they can prior to shipping out season 2.
The patch this week has addressed issues that the COD community has been having with the Fortified Perk – especially as it pertains to the Glide Bomb, Fire Bombing Run, and Goliath. The full patch notes from Sledgehammer games for the January 27th patch is as follows:

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Spawns
- Paradise
- Spawns on Paradise have been adjusted to address community feedback after players reported spawning next to enemies
- Fixed a spawn resulting in the player falling through the map
- Added invisible collision to prevent spawn trapping from one spawn point to the other
Perks
- Fortified
- Fortified now adds protection from the following:
- Mortar Barrage
- Warmachine
- Flamenaut Explosions
- Ammo Box Explosions
- Gammon Bombs
- Satchel Charges
- Fortified no longer protects against the following:
- Goliath
- Glide Bomb
- Bombing Run
- Fire Bombing Run
- Direct hits from launchers
- Fortified now adds protection from the following:
Cold Blooded
- Cold Blooded now protects against dogs
Weapons & Attachments
- “Summoning” reticle from Graveyard Shift Bundle is now visible in Gunsmith
- Fixed a bug resulting in Subsonic unintentionally disabling Ghost
- Fixed a bug where weapon icons were showing up on interactable objects such as doors
UI/VFX
- Fixed a bug that resulted in the player appearing to be on fire, even when no damage was being dealt
Private Match
- Addressed an issue in Control where the match would end prematurely when a Codcaster disconnected
ZOMBIES
Artifacts
- Addressed an issue where Ring of Fire Tier II dealt inconsistent damage
- An upgraded Ring of Fire’s damage no longer causes damage to zombies above or below the placed ring
- Ring of Fire’s damage now scales correctly per level
- Addressed an issue where kills with Artifacts would charge the Artifact for an additional use