Fromsoft has rolled out the new Armored Core 6 Patch 1.02 today!
This changes a lot of the current weapon meta and some much-needed game fixes.
Let’s explore what new updates have been installed into our AC…
Armored Core 6 Patch 1.02 Main Changes
The patch notes heavily focus on adjusting early-game weapon balance. On their website, they note that it is a patch that is more focused on balance adjustments that will allow players to build more diversity in the early and mid-game when assembling their ACs.

But the PvP-oriented balance adjustments will be released at a future date. Bandai Namco wants to release a separate patch that addresses PVP in a more meaningful way.
Although many gamers had quite an issue with the first boss, Balteus, it appears Fromsoft has heard the cries. They have slowed his attack patterns down, giving players more time to react and dodge. This is especially the case for his missle barrage attacks.
These changes are similar to their previous games, such as Elden Ring. Although AC6 is not as multiplayer-focused, the core of the game still relies heavily on balance. Armored Core’s earlier titles even rolled out similar patches on previous gen.
Also, keep in mind that in order to use online features, we will have to update the game. But going over the changes, there is no need to hold off updating.
Furthermore, it is difficult to say when the next patch will be released. But given the release window for this one, a safe assumption would be around mid-to-late October.
Patch 1.02 Weapons and Bosses
Weapon Unit balance adjustments:
- MA-J-200 RANSETSU-RF: Increased attack power/rate of fire, decreased reload time.
- LR-036 CURTIS: Increased attack power, decreased reload time.
- RF-024 TURNER: Increased attack power/projectile speed, decreased reload time.
- RF-025 SCUDDER: Increased attack power/projectile speed, decreased reload time.
- MA-J-201 RANSETSU-AR: Increased attack power/projectile speed, decreased reload time.
- MG-014 LUDLOW: Increased attack power/total rounds/projectile speed, decreased recoil and reload time.
- DF-MG-02 CHANG-CHEN: Increased attack power/total rounds/projectile speed, decreased reload time.
- MA-E-210 ETSUJIN: Increased attack power/total rounds/projectile speed, decreased reload time.
Adjusted certain attacks performed by the enemy units AAP07: BALTEUS, IA-13: SEA SPIDER and IB-01: CEL240.

Bug / Stabillity Fixes
- Fixed a bug that prevented certain weapons from dealing damage to the boss of the mission “Destroy the Weaponized Mining Ship”.
- Fixed a bug that caused the boss of the mission “Prevent Corporate Salvage of New Tech” to be unable to detect the player.
- Fixed a bug that caused certain enemies to not be displayed correctly during the mission “Survey the Uninhabited Floating City”.
- Fixed a bug that caused certain enemies and background objects to be displayed incorrectly during the mission “Attack the Old Spaceport”.
- Fixed a bug that caused vertical missiles and certain coral weapons to deal unintended amounts of damage.
- Improved camera controls when spectating online arena battles.
- Fixed a bug that caused the punch animation to not be displayed correctly on the opponent’s screen during online arena battles.
- Other bug fixes.
- [Xbox One / Xbox Series X|S / Steam] Fixed a bug that caused the game to enter offline mode and unable to save progress after the device recovers from sleep mode.
- [Steam] Fixed the text displayed onscreen after selecting “Quit Game” from the System Menu on the title screen.
- [Steam] Fixed a bug causing certain bosses to be rendered incorrectly.





















