Anthology of Fear is reminiscent of horror games of the past, ones where the terror came from walking through different environments. In this Anthology of Fear review, therefore, we will tell you in detail about what we think of the game. We would like to inform you, in any case, that the title was born “old” and therefore follows the standards of the genre from more or less 10 years ago.
Searching for your brother
The plot of Anthology of Fear is not original, but it is still one that I manage to intrigue. The players’ task, in fact, will be to find the protagonist’s missing brother. There are plenty of games with this premise, especially in horror, but it’s a plot hook that, somehow, always manages to arouse curiosity.
At the beginning of the game, therefore, we will be given instructions on how to enter an old warehouse and find the file containing information about our brother. However, the game doesn’t explain why we are in that place; much less does it tell us what happened to our poor brother. Obviously, continuing the game is a must to discover the truth.
Too much backtracking
From a gameplay perspective, Anthology of Fear is a classic walking sim. Consequently, therefore, there are no combat phases to face. However, this exploration is not well created, and the length of the title is extended (unnecessarily) with backtracking that is too intrusive. In fact, you will often be called to retrace your steps, but for no real apparent reason.
For the rest, Anthology of Fear does not offer much-advanced game mechanics. As we said at the beginning of this review, the entire work was born old and is very reminiscent of the horror titles released about ten years ago. In fact, even for true fans of the genre, making these compromises may not be so simple. In fact, this is not a question of nostalgia effect, but of an old product.
The successful part of the game, from a gameplay point of view, is certainly that of the puzzles. In fact, they appear to be well-studied and neither too difficult nor simple to solve. This aspect, therefore, manages to make Anthology of Fear more interesting and stimulating, encouraging the player to continue towards the end credits.
Anthology of (technical) Fear
Even from a technical point of view, the game doesn’t shine. In fact, it does not appear to be a project that is in step with the times and therefore fails to capture the eye. The settings are mostly sketchy and the trick of fog and darkness is used to cover up problems which, however, remain evident.
The general atmosphere of the game, therefore, fails to make the player empathize, much less instill a real sense of fear. In conclusion, the sound aspect of the game does not appear to be lacking. However, this alone is not enough to be able to create a good horror product. In addition to the sound aspect, in fact, there are also many other components to take into consideration.
Maybe with more time…
Exactly. The thing we say to ourselves is “Maybe with more time…”. Anthology of Fear, while not presenting itself with an original plot, could have been something more. As of the writing of this review, the game is not without its issues. Many of them are so disabling and serious that they cannot be considered. The question we ask ourselves is therefore “Why so much rush in launching it on the market”?
Perhaps with more time, the developers would have been able to make the product better. Although the plot still remained something already seen, work could have been done on the technical aspect of it. Or, try to create a story that doesn’t have too many plot holes in it.