Here is why you should probably be switching to “hold” aim-down sights with the Stinger instead of using “toggle” in Valorant.
Is this the new eco-meta in Valorant?
Riot’s recent changes to its popular first-person shooter have seen an increased emphasis on “precise gunplay.” These changes have made abilities more expensive and some weapons relatively cheaper but more difficult to use.
One of the most recent arguments that have plagued analysts, professionals and streamers who grind out hours of their day playing VALORANT is holding down aim-down sights (ADS) instead of binding the function to be toggled.
Which weapons are we talking about and why?
This new way of ADS-ing is primarily focused on the Stinger, the Bulldog, the Marshal and the Operator. First up are the sniper rifles. The issue first took the spotlight when Michael “shroud” Grzesiek explained on his stream that switching to holding ADS in VALORANT is “insane.”
On his stream, he demonstrated how quickly one could ads when the function is bound to hold. After showing his fans how fast ads-ing with an operator was, he switched over to the Marshal to show them how much quicker it could go.
G2 Lothar and the possible new Stinger/Bulldog ADS hold meta
Former G2 Esports Chief Gaming Officer and current caster-slash-content creator Jakub “Lothar” Szygulski also added his two cents into this argument, but this time with the Stinger and the Bulldog in mind. There was a time when the Stinger was the main eco-meta, but that was before the run-and-gun style of play was patched out.
Now with VALORANT’s emphasis on precise gunplay, the Stinger, along with its big brother, the Bulldog, could be making a comeback. On his stream, Lothar demonstrated how accurate the Stinger could become if one has a perfect rhythm of quickly switching back from ADS and firing.
This is only possible when the ADS mechanic is switched to hold instead of the toggle. Lothar showed that combining this and the Stinger’s burst firing feature is a deadly and highly accurate mix: it releases four rounds, and aiming from the waist will cause its recoil to spread the bullets up to the upper torso and even an enemy’s head.
If the first three bullets hit their target and the fourth connects for a headshot, the Stinger can deal an astounding 148 damage within 20 meters and 137 damage from 20-50meters. The Bulldog is much deadlier, as it has a 0.3 bullet spread after the first shot and has no drop-off of damage at any range. Connecting two of the three bullets of its burst fire mode to the enemy’s head will net you 230 damage.
ADS hold was quickly adopted at the highest levels of Valorant
Within a couple of days after sharing his thoughts on his stream, Lothar’s influence seemed to have traveled worldwide. During the VCT Stage 3 Challengers 2 Open Qualifiers in the Philippines, Oasis Gaming adopted the second-round Stinger/Bulldog buy to significant effect. It caught their opponents, the casters, and viewers off-guard.
The question left to ask is whether or not buying the Stinger, the Marshal, or the Bulldog for economic purposes is the best way to go, given this new mechanic? With abilities as expensive as they are now, it seems so. With Riot devs currently on break until the second week of August, expect to see more players adopt this mini-meta until it eventually gets patched out.