Abriss – build to destroy, a physics-based puzzle game, will be made available for PC on Steam on September 5, 2023, according to a press statement from Berlin-based Randwerk Games and Düsseldorf-based video game developer and publisher Astragon Entertainment.
At the German Computer Game Award 2023, ABRISS took first place in the “Best Graphic Design” category.
For $14.99/$16.99/£13.99, ABRISS can be purchased right now on the PC through Steam’s Early Access program.
When the game is published on September 5 for PC, players who already have the Early Access version will automatically receive an update that includes the full version.
Following the release, the price cut will only last for a short while. ABRISS – build to destroy will be sold for the full 19.99€/$19.99/£16.99 price starting on September 21, 2023.
Abriss key features
- Complex destruction system: Simulated statics, thousands of tiny splinter particles, huge chunks crashing into the abyss – ABRISS relies on spectacular, audiovisual destruction.
- Extensive campaign: Seven worlds are waiting to be conquered with the right strategy. Players unlock new pieces to customize their approach and complete the puzzles in as few moves as possible.
- New game mode: In Endless mode, the goal is to achieve maximum destruction and thus the ultimate high score.
- Sandbox mode: The minimalist sandbox allows players to experiment freely. They can build their own structures and share them with the community in the Steamworkshop.
- Snapshot: The massive explosions and impressive cityscapes can be perfectly captured in the photo mode. Many filters invite you to give the scenery a completely different atmosphere.
- Controller support: ABRISS can be played on the PC with a game controller and the key assignment is freely customizable.
Abriss, a physics destruction puzzle game set in fashionable surreal-futuristic realms, is Randwerk’s first in-house creation.
Players construct intricate structures and collide them with predetermined targets.
Players unlocked new structures and parts as they destroyed each stage, tearing down the digitally brutalist cityscapes.
The Mainboard Brutalism development team refers to the game’s distinctive abstract aesthetic.
It draws inspiration from surrealist works by Zdzislaw Beksiski and Hans Rudolf Giger, as well as early electronic music pioneers from Germany and brutalist and constructivist architecture.